Class_name = "CBatchExplosion"
object_name = "HE_023mm_196g_11g_building"

//  23    -23,   =11,   196,  23

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10g_object.epl"
visualradius=3
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=1.5				//   
AnimationTime=1.5			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=4.7	//    ,   
TNT_equ=0.011	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	3,900,	0,2266
ArmorFoug=0.6,-1,			0,633
ArmorFoug=1.7,-1,			0,366
ArmorFoug=2.6,-1,			0,183

//  
ShrapnelQuantity=37
FragmentMass=0.0028
//  : , ,  (,   )
ArmorShr=0.0,570,	5,47,	4,108,0,184
ArmorShr=2.3,560,	4,30,	3,64,	0,128
ArmorShr=4.7,520,	3,30,	0,64